How the letters were assigned
S through C follow community city-play rankings for open-world fights and objective pressure. B+ and A+ notes were folded into A or B because this board only uses S, A, B, C, and D. Magic Blast is D because guides tell new players to skip it. Clone value is patch-volatile and sits at C. Prices and the 525 health example are showcase citations.
What this board does not decide
It does not rank the hero shield, and it does not claim a best power for Thragg. Damage-over-time climbs for that boss. Re-read patch notes after Spider, Doom, or clone changes before you copy a letter.
S tier
Player decision Buy after slots and a stable robbery income. It is the late generalist, not a day-one purchase, and you lose hybrid splash including Invisibility.
Player decision Best as a captain with a damage partner. Solo Gravity still functions if you have a follow-up.
Player decision Duel-check the current build before you spend the bankroll. Do not buy it the day an event banner disappears without a fight test.
A tier
Player decision Strong hero starter and melee lab partner. Do not hold the enemy's turn without blocking yourself.
Player decision Excellent second buy for couriers who already own Invisibility, and a fair hero starter.
Player decision Cash-efficient fighter while you save, and a priority bring for the boss.
Player decision Take the Thragg roll if it drops, or buy it for interior brawls. Avoid giving NanoTech a long open street.
B tier
Player decision Buy for routes and rotates. Pair it with damage if the slot plan allows. Grinding-only videos have said Flight alone can carry passive cash once you own it.
Player decision Finisher for players who already position. Poor first damage buy compared with Acid.
Player decision Honest mid-cash damage buy and a Thragg stack piece.
Player decision Re-test in dense blocks. Do not rebuild the whole account around it if cash is the goal.
Player decision Buy when movement is the hole in the kit. Replace the slot later if you need damage.
Player decision Bring it to the boss. Do not expect it to replace block fundamentals in a short street fight.
Player decision Useful if your failure is the Military Base door. Not documented as a top duel identity.
Player decision Playable specialty. Learn confirms before you rank it above a kit you already understand.
Player decision Treat as a confirm kit, not as an unlisted top tier.
Player decision Use it if you already own it and know the confirms. Do not infer a shop price.
Player decision Keep it in the specialty band until a patch note gives it a distinct role.
Player decision Fine as a bridge tool. Do not treat it as a NanoTech substitute.
Player decision Use what you rolled. Do not invent a defensive number the sources never gave.
Player decision Do not main it as a Regeneration substitute or assume a health figure.
C tier
Player decision Do not build an identity on pre-nerf clips. Re-test if you already own it, then move toward Strength, Gravity, or NanoTech plans.
Player decision Skip on a new account.
Player decision Do not buy it before an offense or a stealth tool.
D tier
Player decision Do not buy it with the starter cash. Put that cash into Invisibility or a real A-tier fighter.
![Hero Legends [UPDATE!] powers tier list](/media/optimized/f9439142e25b040e67522cb3-960.webp)