The shared verbs
M1 is the basic string. Powers change its damage, range, and how fast it pressures block. Super Strength is the famous block-break melee. NanoTech M1s also pressure guards, with a different rhythm, and showcases have cited about 525 health on the suit. Stop the string when the opponent has already left, and learn the hit where an ability should confirm.
Block mitigates basics when you time it. It is not a dome. Block the start of a known string, release to move, and do not hold forever into Strength or NanoTech. After the V4 M1 pass, old string lengths can be wrong. Drill again.
Abilities are the cooldown tools on the equipped power: Gravity pull, crush, and black hole; NanoTech plasma, missiles, lasers, and repulsors; Pyrokinesis ticks; Speed, Flight, and Spider movement. Spend them as confirms, peels, or escapes. Keep one tool for leaving with a full bag.
Movement
Walk, jump, and camera orbit are standard Roblox controls. Flight and Super Speed make vertical space a combat stat. Invisibility forgives some bad cameras and does not replace checking a Vault exit. Many deaths blamed on lag are camera deaths.
Keyboard and mouse are the easiest for flicks. Gamepad wants a sensitivity pass. Touch is fine for robberies and harder for NanoTech confirms, so learn on Strength or an Invisibility courier route. Shift lock is a preference. Try it for two minutes in a quiet server. The public experience record uses R6 morph avatars.
Five-minute drill
- M1 only until you hear the rhythm.
- Block and release against a partner's basics.
- Two M1s, one ability, then stop.
- Leave on purpose around low health.
- Run a Jewelry path and refuse optional fights.
Then read PVP. Device-specific key art was not published as a stable bind list, so this page does not invent key names.
Adjacent UI: the V2 side-balance prompt, tower colors, the downed state, and the power shop. If a patch moves a button, check Patch notes.
